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How to go to zen mode in altos adventure
How to go to zen mode in altos adventure










The former two both lead the creation of games with specifically "meditation" or "zen" modes, while Maxwell made a game that he describes as like a "bike ride through the woods while really high." So, meditative, of sorts.Īnother commonality is that all three of these games were inspired by real life experiences doing intense physical sporting activities. I spoke with three such developers: Snowman founder and creative director Ryan Cash, who created Alto's Adventure and Alto's Odyssey Giant Squid co-founder and creative director Matt Nava, who created ABZÛ, and Stu Maxwell, lead developer of Shape of the World and (by day) lead VFX artist at The Coalition.

how to go to zen mode in altos adventure

And whether by design or by accident, this has led to audiences or developers themselves classifying games or aspects of them as something seemingly antithetical to the idea of video games: meditative. In an industry built on high-energy, explosive, loud, and point-assessing experiences, a number of developers over the last several years have begun searching for slower ideas to dream up video games around.












How to go to zen mode in altos adventure